Variation Mapping Visualizing33:46] So today, I would like to discuss something with you that is very near and dear to my heart. This evening we will be discussing Variation mapping visualization!
[20:34:36] <-- watches as things fly over his head
[20:34:41] I am all eyes !
[20:34:52] Alright, now,what do I mean by this exactly?
[20:35:42] Well, if you open up apo and go to your editor window and turn on your variation preview button, (this is the one with the eye) You can see a very basic example of a variation map
[20:36:23] opening ...
[20:37:09] This little series of dots is the variation map, as I like to call it (I'm sure someone with more mathematical knowledge would want to shoot me)
[20:38:25] What happens when you change variations? Simple enough question with a simple enough answer, the map changes.
[20:38:45] And the explanation of this is just as easy.
[20:39:44] Each variation is a different formula. When you change formulas, apophysis plots points through tho
Plastics exploitedMy last journal was about plastics. Even though it is not hard to find them, it is hard to find any recent ones. Especially plastics that use some xaos.
So here I am, writing an article about what you could do when creating a plastic.
Therefore this is not a tutorial on how to create them. A tutorial on "How to make Plastics" you can find http://drummerboy08.deviantart.com/art/Apophysis-Spherical-Gems-Tut-158753029
I hope to come up with some plastics, that illustrate how much more can be done, then just creating nice blurred balls.
(I am NOT implying that they do not look good nor that they are be original,I am just showing other ways on how to put everything together).
I am gonna use some xaos graphs.
A triangle means a transform and an arrow means the xaos is not zero. If there is no arrow it is zero.
Now let us start with a plastic that does have blurred balls (more or less).
What happend in the picture ?
The plastic has some gnarly "thing" going on. This is
Double Bubble Advanced TweakingThis is based on Double Bubble Tut by piethein21
Just a few tweaking ideas and inspiration, and a few ideas of how to approach tutorials in general
And, of course, the first tip is - move the stuff around
Variations like bubble, hemisphere and scry have a similar shape, so you can use any of those, or mix them up in the same fractal
With everything else unchanged, scry replacing both hemispheres:
Tweaked versions with scry, as example of some cool shapes that can be obtained:
Add effects and blurs
This is an infinite source of variety, so i'm not even trying to cover all the possibilities.
Below, i duplicated one of the bubble transforms. Then, added pre_blur to the copy, and scaled it
Post_depth TutorialLets give the word to zy0rg, the creator of post_depth plugin:
That variation is used to create the depth blur effects in 3d fractals.
Unlike Apo's native depth blur, with this plugin you can use any variation (I'd recommend sineblur) for blurring.
The drawback compared to native blur is that you need to place the blurred object "manually" (i.e. using ztranslate, rotate_x and rotate_y) so it might be a bit tricky to use. But I think that the result is 99.98% worth it.
You can download post_depth (and a few cool blurs) here:
A few examples of post_depth results:
To use post_depth, you will need par
If you are boredtry these
I love to watch beautiful pictures and fav them _without_ _leaving_ _comments_. Anyway, my fav mean delight towards your art. Complimenti!|
I usually don't answer comments either. So, my big THANKS to any comment from you in advance.